I need to set a vector for some instances of my character to move to at timed intervals. My current issue is that I am using the Add_Movement_Input node within my character blueprint which is triggered by a Event_Tick, but I need the vector to be random. Currently the vector is reset every time the tick fires, which obviously doesn’t work.
How can I add the movement input using the Tick, but only set the random variable at certain intervals?
I have tried using Behaviour trees and AI controllers but these are unfortunately not suitable for my needs.
I greatly appreciate any help.
Thanks.