I’ve got the following Blueprint logic setup to offset a target component on it’s X and Z axes. “Hand Focus” is parented to the Actor. I then use the Vector + to add the analog stick input to the location of the hand focus, and set the result to the target component (Set world location, not pictured on the screenshot) When the parent rotates, the offset are not relative to the target, but is still along the world axis.
What do I have to do to have the axis be the -local- offset of the target component (see image)?