I would like to be able to send typical unreal console commands such as:
stat gpu
r.AntiAliasingMethod 0
recompileshaders /Engine/Private/my_shader.usf
I know that there exist UE4Editor-Cmd.exe, and you can do things like:
C:\UE4Editor-Cmd.exe “C:\myGame.uproject” -ExecCmds=“stat gpu”
But this launches a new instance of the editor. I would like to send commands to an already running instance of the editor. Is there a way I can do that?