Hi,
I am trying to make an event in my character blueprint trigger only when a certain prerequisite in my level blueprint is false i.e. the character can only be possessed (from within the character blueprint) when an enemy is not in possession of a certain item.
I have tried to achieve this using object variables referencing the target blueprint and also through casting but haven’t been able to find a solution.
Any ideas would be greatly appreciated.
Thanks.
You can’t access level blueprint from other blueprint (but it’s possible in C++) but you can access character (Get Player Pawn) in level blueprint and you can use it to send the bool.
That did the trick! Thanks.