How can I select objects in the Content Browser from a Utility Editor Blueprint?

I know how to use “Get Selected Assets” to retrieve the current selection in the Content Browser and work with it in my Blueprint. But how can I do the reverse—select assets in the Content Browser from an array of assets in my Blueprint?

No answers on this? I was able to do it with loaded assets, but can’t seem to make it work with assets not in my level. I have a component on a character in the level that has a struct that refers to different assets (animation asset, sequencer BP, etc). Trying to use the same method results in an error saying it’s not an asset, or it selects the current level in the content browser.

Here’s what works for selecting a data asset that’s loaded:

Drag off asset reference and select “Get Path Name for Loaded Asset”, drag from String and “Make Array”. Drag from Array and “Sync Browser to Objects”. Works great with loaded assets. Not sure how to do it with an object that’s not loaded. :frowning: