I am making a tutorial system where you see an image based on the keybinds you have.
How can I do that in blueprints?
I am making a tutorial system where you see an image based on the keybinds you have.
How can I do that in blueprints?
I am making a tutorial system where you see an image based on the keybinds you have.
How can I do that in blueprints?
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Im not sure if i correctly understand, but on keypress you can assign image as variable… for example Q -> set umg image31 “image003”…?
There is probably better way to assign all keys images somewhere but i dont know it yet.