I had set up an animation in a sequencer in a Big City Sample and only after a render I found out my car is moving through other cars in a traffic. Is there way to see or control traffic in a sequencer?
I´d like to know how to control the traffic and how to turn on and turn off it.
Hi. Unless you turn the traffic spawner off when rendering your animation out, Unreal will include the traffic simulation in your render, as it runs every active blueprint in your scene during the render. Whatever appears when you hit Play/Simulate, will appear in your final render. More to the point, anything with “Hide in Game” not checked, will appear. So just play or simulate your sequence and that’s how you’ll see what’ll happen in your render.
In terms of controlling it, what exactly do you mean? Adjusting the amount of traffic in your scene, turning it off or manipulating the direction/flow of the traffic?