Hello, I’m new to unreal with c++ and I’ve been stuck on this problem.
I have created a class (let’s say A) wich get heritage from a “UStaticMeshComponent”, in the constructor of this class, I’m creating new components with “CreateDefaultSubobject” and then add them as children with “SetupAttachment(this)” (this being my class A).
The component I create also have the “EditAnywhere” property
But when I add this component (A) in a blueprint, I can’t see the children !
Is what I want to do even possible ? Thanks
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