MasonX8881
(MasonX888)
1
Using GetLyraPlayerController, how can I see if the Player is a AI or a Actual player? (Using a blueprint)
Here is my code if it helps:
Also, I am using the Lyra starter game, my blueprint is located in Plugins->ShooterCore->Battle Royale.
2: I am also using a For Each Loop to loop through the players.
Thanks!
On a normal Pawn / Character you can call GetController and cast that to an AIController. if it is possessed by an AI it will return an AIController.
Hi there @MasonX8881. Hope you’re well!
This topic has been moved from International to Programming & Scripting: AI.
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Thanks and happy developing!