I am sculpting a very large model, so I have split it up into segments/separate objects. Does anyone know of a method/software to seamlessly sculpt accross multiple meshes?
I personally use zBrush as it does an amazing job when it comes to allowing the “user” to sculpt across multiple ‘IDs’ (perse’) although importing for example and exported FBX from Maya or 3DS (max) usually ends with some mesh issues such as reversed faces,
I’ve personally come across this issue when importing friends models for clean up and general optimization (not that I bother with my personal projects). If you’re committed to the investment when it comes to zBrush that is (amazing for Hard Surface models/sculpts)