I want to create a destructible wall of any length, but how can I freely scale a geometry collection?
I know that scaling on components doesn’t work.
Therefore, I tried overriding the dataflow variables in the Construction Script, but that doesn’t seem to work either.
Since it works when I manually change the data flow variables, I think it’s possible to input values from an external source beforehand in some way.
Does anyone know how to make this work?

