How can I scale a cone so that it has the same size as a spotlight?

I would like to use the spotlight cones as an overlap event but unreal doesn’t allow it. so i have to scale a cone primitive to match the same size as the spotlight. but I wish it could be adjusted while the game is running with blueprints to keep the lights dynamic

What I can do? :no_mouth:

Hi Cassie,

I’d try changing the X,Y scale of the cone while the game is running. (and Z for distance)

If it’s not scaling as you expect, try creating cones with different pivot locations.

Let us know if you run into more troubles with this!

hello. Thank you for your answer. I was unaware of the modeling mode option.

I tried to scale the cone and it worked but only in the Z axis. The problem is that I want to adapt the dimension of the cone to fit the inner and outer angle of the point light but I don’t know how to do it since the inner and outer work with angles

If you know of any way to adjust the scale of the cone to fit the inner and outer point light please let me know. I want to use it as a collider mesh to trigger an overlapping event and detect if an object is illuminated by light

You’re welcome,

I wonder if having cones for inner and outer cone angle is necessary. (I view the areas between the inner and outer cones as just the space for light falloff.)

A different approach would be to use a ‘Capsule Trace’ (shooting a capsule of varying fatness from the spotlight, forward in the direction of the spotlight)