I created a pcg ore system that spawns thousants of ore meshes like factorio and every single ore piece can be destroyed. So, how can i save these destroyed ores and load them later?
Hey there @LordMegatron666! Assuming you’ve already gotten runtime PCG setup and prepared, you’ll really just want to make a new struct that is just the rock type/model reference (if that matters) and it’s transform information. Then you would create a save system that saves an array of that struct with each of the rock locations to it. Then whenever you launch the game, you would load that save and then create those rocks at runtime in PCG.
Ok i solved myself, remove instances worked well.
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