Hi everyone,
I’m trying to set up Pixel Streaming for Unreal Engine 5 on AWS EC2, but I’m running into a concern with costs. Since EC2 instances are billed continuously while running, I want to make sure I only get charged for the time my project is actively running and not for idle periods.
Has anyone successfully managed to do Pixel Streaming in a way that avoids paying when the instance or project is idle? I’m mainly looking for guidance on how to handle this scenario efficiently, as I don’t want to incur unnecessary costs.
Any experiences, advice, or pointers would be really appreciated!