How can I rotate the arms to a certain position in an animation blueprint

So im following a tutorial on how to make a fps game. But in the tutorial his character is with his arms higher so they are able to be seen in the first person screen. But the arms of my character are way lower, and i need to look down in order to see them. This causes trouble for future stuff.
Here’s a short video i made to show what i mean:

Any ideas?