How can i rotate an actor around their Up Vector, or how can i *set* their rotation around the local Z axis

the title says it all, my character has the ability to wall run (vertically) but i want the character to be able to rotate on the wall while running, how am i able to do that?

I think this should do it


Tell me how it goes…

PS: That’s assuming your actor is actually rotated, and not just the mesh etc…