Haha yea it is a “pawn” BP, can’t you tell by how crude looking it is? I just threw it together in the last 15 min. I’ll show you how I did it in a minute.
plis, show me
but in this tutorial you use “Set world rotation” that it’s a telerport and when you walk near a wall it can get stuck. And, for what I understand, this isn’t “Orient rotation to movement”. If you press A key all the time, the mesh still snipping all the time without stopping.
Honestly man I don’t know how else I can help you. I have tried everything I know how to do, I even experimented with things until I figured out how to create the above functionality (I never did that myself before today) and I made a tutorial video just for you. It sounds like you are really trying to do multiple things not just “rotate a pawn”, or “orient rotation to movement”. Getting stuck in a wall sounds more like a collision property issue, mesh “snipping” I am not sure what exactly that is. Maybe someone else in the community can offer you some help. Unfortunately I have no idea what you’re trying to do anymore, sorry.
I want a 3rd person pawn with all the characteristics of the 3rd person character.
I understand that you like everything in the 3rd person character BP except how the capsule collision is set up. The problem with that is you can’t just “change” the one thing you don’t like when it is an “inherited” part of the BP. Which means what you’re asking for is someone to know literally everything Unreal put into the 3rd person character, exactly how they coded it and then re-create that in a pawn. I don’t know C++ but if you do, I would probably start there, grab the source code for the 3rd person character and modify the stuff about capsule components. Short of that you would have to script your own logic for everything you want from the character BP into the pawn and that is way more complex than simply rotating a pawn like the 3rd person character. I don’t think there is an easy answer to your problem. I wish I could help you but this is more complex than the question appears and not something I know how to do. Sorry man, like I said, maybe someone else knows how to help you.
Also, seriously man, check your collision properties, getting “stuck in a wall” doesn’t sound at all like an issue with character movement/rotation. And I would post screen shots of your set-up, videos of the “stuck in wall” problem and anything else that might help someone in the community reading this to understand what you need.