Hello Unreal Community!
I have a blueprint question that has me stumped. I’m creating an editable grid for placing windows on a building using blueprints.
The For Loop generates a 2D array and uses line traces to snap the windows to the surface and align them to the normals of the mesh as seen here:
However, when I rotate the building, the line traces stay in place causing the windows to rotate incorrectly. How can I apply a rotation to the line trace array so that it can be controlled in my blueprint?
Thanks for the help!!