I’m trying to match the hand_r
rotation with the camera, so that my hand always stays in the same place with respect to the camera.
I first compute the intended hand position and rotation with:
Then I apply it on a VB hand_r
bone so that I can do a proper hand_r
IK:
The result does move & rotate with the camera, but the hand_r
rotation is 180deg or so rotated, so that the gun faces in the wrong direction:
I imagine this might be due to the VB hand_r
having its own original animation rotation?
What can I do to have, as end result, the gun point away from the camera?
Thanks,
r.