How can I restart the audio track playback to be in sync with a looped sequence?

I am trying to create an auto-played sequence with an audio track but with no success.
I have an audio track playing in the background, When the sequence comes to an end it restarts (as I wish) but the audio seems to continue its playback instead of restarting like the sequence.
Am i missing any tick-box in the procedure?
Thank you in advance
A new creator in the unreal realm :slight_smile: