Okey, i got it installed a tad earlier.
Getting these errors now:
1>------ Build started: Project: MyProject, Configuration: DebugGame_RocketGame x64 ------
1> PCH.MyProject.MyProject.h.cpp
1>c:\program files\unreal engine\4.0\engine\source\runtime\core\public\Windows/WindowsPlatformAtomics.h(116): error C2039: ‘InterlockedCompareExchange128’ : is not a member of ‘`global namespace’’
1>c:\program files\unreal engine\4.0\engine\source\runtime\core\public\Windows/WindowsPlatformAtomics.h(116): error C2660: ‘FWindowsPlatformAtomics::InterlockedCompareExchange128’ : function does not take 4 arguments
1> -------- End Detailed Actions Stats -----------------------------------------------------------
1>ERROR : UBT error : Failed to produce item: C:\Users\pc user\Documents\Unreal Projects\MyProject\Binaries\Win64\MyProject-Win64-DebugGame.exe
1> Cumulative action seconds (8 processors): 0.00 building projects, 37.51 compiling, 0.00 creating app bundles, 0.00 generating debug info, 0.00 linking, 0.00 other
1> UBT execution time: 40.95 seconds
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command ““C:\Program Files\Unreal Engine\4.0\Engine\Build\BatchFiles\Build.bat” MyProject Win64 DebugGame “C:\Users\pc user\Documents\Unreal Projects\MyProject\MyProject.uproject” -rocket” exited with code -1.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
I can compile in the studio now, but only on the Shipping one, not any of these:

When i try to open the project in the Unreal Project Browser i seem to get this error:

Thanks!