Replication is starting to get very confusing, Ive set up a damage and health system, with a deal damage component and a health component.
Ive also set up a collision to test this. Heres my results:
When a client or server goes into the collision it successfully tasks away health on the respective character. this logic is done inside of my “deal damage component”
I want players to be able to attack each other and I should be able to do this with the same component, to do this for now I’m using a basic line trace that returns to the same event
A client shooting a line trace at the server does not damage the server, (it should) but a server shooting a line trace at the client successfully damages the client.
Ive tried setting the event to run on server, multicast, and everything else but I cant figure it out.