How can I replicate this glitch effect from SOMA in a post processing material?

Time code ** 6:22**

Hi @6four10 , Welcome to the Forums.

Sorry about the short notice, but this pack is free for the next 12 hours. (New 'Free For the Month Marketplace packs come out on the first Tuesday of the month)

There’s some interesting distortions in those materials. It would take a bit of dissecting, but could put you on the path to implementing those same distortions in a post-process material.

very useful, thank you for the pointer!

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