How can i render multiple Gaussian splats in my scene using Luma plugin?

So im trying to create an scene in unreal 5.3 with multiple gausian splats using the lumaAI plugin.
But im having some trouble when the splats overlap. I tried the “Translucency Sort Priority” setting but it can only do so much to sort the niagara GPU particles. Is there any other way to sort GPU particles on independent niagara systems?


In case someone saw this post i work around it by segmenting the splat in multiple parts and making sure there is no overlap.