How can I rename a plugin and not break all blueprints?

Now:

[CoreRedirects]
+PackageRedirects=(OldName=“/OldPluginName”, NewName=“/NewPluginName”, MatchSubstring=true)

Don’t add a slash to the end, it won’t work.

Just in case, I will also say that this line should be in the .ini located in the plugin, not in the project. For example: DefaultYouPluginName.ini

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