How can I rename a plugin and not break all blueprints?

I found I also had to add these redirectors to the [CoreRedirects] section

+ClassRedirects=(OldName="/Script/OldPluginName.",NewName="/Script/NewPluginName.",MatchSubstring=true)
+StructRedirects=(OldName="/Script/OldPluginName.",NewName="/Script/NewPluginName.",MatchSubstring=true)
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