How can I remove this weird visual artifact for far way actors?

Hello, in my scene I have a long road, and the road itself is made up of many smaller sections (4 actors for every 500 units). After a certain point, the road gets all buggy and disappears. I originally thought it had something to do with the mesh’s LODs, but after deleting every LOD besides the default it still happens. I did notice that the triangle count of the meshes I am using are very high, so maybe that is the issue (regardless that is something I need to fix lol).

That’s not a high poly count on your road mesh.

I would make sure the sky sphere actor is large enough to not overlap the road. Also try hiding the fog actor, see if that helps?

Make sure HLOD is set to 0