Image is too small to read.
Usual causes of seams are bad materials, bad textures, bad UVs on Texture.
Also I do believe the seam on the engine sphere is Vertical… not horizontal like your screenshot…
I have uploaded bigger images.
I’ve tried using different textures but it still has the seams.
The only way i can get rid of them is setting my tile amount var to 2000+ but then the texture looks terrible.
It’s this
I understand you want to lerp using noise, there’s probably another way.
Yep, the noise is non-tiling.
But it also needs UVs. You if match the UVs the seam should be at the vertical end on an engine sphere…
Also adding noise to a normal is wrong.
You’d have to at least split and add the values to X and Y after offsetting them or -1 them or simething. Really its all kinds of wrong anyway…
At the bery least you have to putput 0,0,1 in the lerp’s B…