How can I reduce the force when there is an angular surface?

As in the title, when I try to go up a ramp or even a 90 degree wall, the force seems to be stronger, resulting in the launch of the hover.
I want to not be able to climb the walls even with that much force.
I m thinking of calculating if there is an angular surface and reducing the force, but I can t figure out what components/nodes to use to solve this.

Scene Component


you’re adding force in the trace normal direction,

if you’re trying to apply suspension you should just use the up vector and if its drive force just use the forward vector. physics should handle the rest.

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Thanks for the answer! I don t know how I should put these.

i havent looked through it properly, at first glance you look like you’re on the right track, based on a quick look just replace the impact normal pin you’ve plugged in after the lerp with the actors/components up vector

仅模糊远处对象的效果应该很容易创建 大大nima