Hello everyone,
I’m currently using UE5.7 to create a 2D character + 3D environment animation workflow.
My character is made from separate PNG images for different body parts. My current workflow is:
- Import PNG images into UE5.
- Set them up as Paper 2D textures and create Sprites.
- Use the Skeletal System Tools plugin to convert the Sprites into Static Meshes.
- Assemble the body parts together and bind them to a skeleton.
- Animate the character using the skeletal system.
The main problem I’m having is that the edges of the character images have noticeable jagged/aliasing artifacts when viewed in the UE5 viewport/game camera.
I have already tried adjusting some common texture settings, but I would like to know if there is a better way to reduce the jagged edges.
What I’m looking for:
- A way to make the edges of 2D PNG characters look smoother in UE5.
- Preferably without simply increasing the original image resolution.
- I would like to keep the images as raster PNG textures rather than converting them to vector graphics.
- I don’t want to use AI-generated character motion.
- The character needs to remain suitable for a 2D animation workflow with skeletal animation.
I’m mainly wondering whether there are any UE5 rendering, texture, material, anti-aliasing, or Paper 2D settings that are specifically useful for this situation.
Is there a recommended workflow for getting clean, smooth edges on 2D character sprites in UE5?
If possible, I would also appreciate advice on which settings I should check first.
Thank you!
