How can I reduce jagged edges on 2D images in UE5 without simply increasing the image resolution?

Hello everyone,

I’m currently using UE5.7 to create a 2D character + 3D environment animation workflow.

My character is made from separate PNG images for different body parts. My current workflow is:

  1. Import PNG images into UE5.
  2. Set them up as Paper 2D textures and create Sprites.
  3. Use the Skeletal System Tools plugin to convert the Sprites into Static Meshes.
  4. Assemble the body parts together and bind them to a skeleton.
  5. Animate the character using the skeletal system.

The main problem I’m having is that the edges of the character images have noticeable jagged/aliasing artifacts when viewed in the UE5 viewport/game camera.

I have already tried adjusting some common texture settings, but I would like to know if there is a better way to reduce the jagged edges.

What I’m looking for:

  • A way to make the edges of 2D PNG characters look smoother in UE5.
  • Preferably without simply increasing the original image resolution.
  • I would like to keep the images as raster PNG textures rather than converting them to vector graphics.
  • I don’t want to use AI-generated character motion.
  • The character needs to remain suitable for a 2D animation workflow with skeletal animation.

I’m mainly wondering whether there are any UE5 rendering, texture, material, anti-aliasing, or Paper 2D settings that are specifically useful for this situation.

Is there a recommended workflow for getting clean, smooth edges on 2D character sprites in UE5?

If possible, I would also appreciate advice on which settings I should check first.

Thank you!