How can I receive OSC data in real time without need to press "Play" into game-mode?

Hello guys!

I´m new working with Unreal blueprints and I´m trying to make an specific blueprint.

My goal is to make that when I receive through OSC protocol the message /flair/runstate = 7, I need to play a sequence editor camera animation.

I followed the tutorial of Aiden Wilson regarding OSC, but the problem I have is that I need it works in real-time, not when it begin to play the game.

Following the Aiden Wilson example, after presh play to the game mode, this tree works, and depending on the value received, it give me one message:

So from that moment, I changed the beggining of the tree, using a Live Link Component, so I receive the OSC data in real time and I don´t need to press play to make it work.
I did this node modification, and now the OSC server seems to be working in real time, but it doesn´t activate the event that give me back the message with the values:

Making different tests, what I did is to call the event from the upper node tree and the real time flux continue until give me the OSC data, but I receive always 0 instead of the numbers that I should be receiving.
I don´t understand why it´s working playing into game-mode but not through livelink.

Someone know what I´m doing wrong?
Once this step is done, my next step would be that after I receive the value “7”, the sequence editor press play, everything in editor mode.

There is an easier way to do this task?

Any help would be greatful :slight_smile:
Thanks a lot in advance!