How can I read the resolution of a texture in a Blueprint?

I want to read the resolution of a texture in a Blueprint in order to calculate the aspect Ratio so that I can resize the object accordingly. How do I do this?

what exactly are you trying to do here? as a rule, every texture you have should be a power of two (256265 / 512512 / 10241024 / 20482048 / 4096*4096) which all have an aspect ration of 1. Having anything else impacts the engines mip mapping system, and creates all sorts of problems.