Hi all I have created a flying scene.
I want my ship to roll slightly when the axis gos left to right.
Currently, I am taking the Yaw Axis and Multiplying it by 45 and setting the relevant rotation of the ship mesh and not the spring arm. It works fine but I want the ship to roll slowly, like ramp. Currently if I flick the joystick the ship flicks as it would.
My current solutions I am trying are to starting the multiplier at 0 then increasing it by an amount whilst it is less than 45. This works OK and if I keep going will probably work.
Is there an easier way is my question really, or is going to be a complex algorithm like I am producing?
Thanks in advance.