Hi I have a large amount of old assets in an unreal project that I would like to delete (~50,000+). Deleting them causes all the assets to be loaded to check for references which takes forever with this many assets. Is there anyway I can quickly force delete this many assets without loading / checking for references?
Edit to clarify a bit, I just need to mass remove assets with no regards for their references faster than I can in engine. Can I go directly into the file browser and delete them or will this break my project in other ways than broken references?
All these assets come from repeatedly importing updating large datasmith files of a model that is frequently updated.
Removing old assets and their references is a slow and meticulous process, but once complete, you just need to do it once. There are no single steps solutions to it, but the best ways of approach are compiled in the following tutorial:
Yes, but I’m asking if there is any way to delete a massive amount of assets with no regard for their references or things referencing them. I simply need to remove around 50,000-150,000 assts from my project and I do not care if doing so breaks references. Right now removing 3000 takes me about 10 min in engine, which is not feasible for this many assets.
Is it possible for me to go into the project files directly and delete them or will this cause unintended consequences?