I have the onlinesubsystemsteam up and running and everything works, but I want to be able to get data from steam, so as an example let’s say I have 3 kills and 5 deaths on my account, I want to get the player kills and deaths whenever the game is launched so basically just load in their stats, without them being able to modify the game files and change the variables.
Unless you know how to C++ then your best bet is to get a steam plugin from the marketplace because I don’t think this can be accessed via blueprints.
If it is possible I would like to know how as well.
I’ve got something! I’m pretty sure this is it but expensive AdvancedSteam Plugin in Code Plugins - UE Marketplace