I’m currently trying to set up a third person character to be able to use prone, and I’m using the Character class, not a standard pawn. (I’m working inside of the Generic Shooter template, FYI)
I’m finding that it is next to impossible to manually set the standard character capsule to a custom size to account for a character in prone, so that the legs and upper body don’t glitch through objects. I’ve seen this exact question/request posted many times already by others, for over two years now and have YET to see a valid option.
I’ve attempted to flip the character 90 degrees, but that starts to con-volute my movement and aiming setup, and it seems like the wrong way to go.
Currently, I’m trying to add a box collision to the character mesh so that when the capsule collider doesn’t do its job, the box will take over(since the box is easily re-sizeable) and prevent glitching through objects. However, the box doesn’t seem to be colliding, even with the exact same collision settings as the capsule. I’m not sure if the capsule overrides any other collision meshes attached to the character or not, so if anyone can enlighten me on how I can correct that, or even better yet, point me in the direction of a much more effective way to do this.
I’ll be honest, I’m still surprised that it’s this difficult to do such a standard movement type prevalent in so many games, even after so many have constantly requested it…hint hint Epic lol.
Thanks for any help provided.