I use print strings everywhere to ensure my code is working…But I am making a construction script for the first time and there is no way to print string that works here.
Is there some alternative print string like solution you all use in a construction blueprint or do you all just go without it?
(I need that feedback to confirm my code is working and check a vector is coming through correctly!)
You may want to use “BeginPlay” instead- Construction script is generally for use in engine, not during play, so you could, say, tell it to change the static mesh, and then you’d SEE that in the viewport. Printing is more of a real-time action.
I was thinking of a more of a hands-off, “let it do its thing and return” type, no input situation. That would work, yes. @shak You can move the actor in the editor to re-trigger the construction script.