Basically the projects saved/logs directory. Are these changes you have made in a constructor at all and are you trying to spawn things there? Make sure you check before creating objects in the constructors:
static ConstructorHelpers::FObjectFinder<USomething> Something(TEXT("Material'/Game/Something'"));
if (Something)
aThing = Somthing.Object;
You could also try to run in Debug, it will point you to line where crash happens. Keep in mind your code becomes integral part of engine and can be executed anytime in editor, so as Dune mentioned your code can crash editor anytime too