Hi there!
similar to Super Mario, I want to have multiple coins in a row that my player can pick up by running into them.
The individual coin is made as a blueprint which includes a collision box that destroys it on collision. I now want this blueprint to populate a spline in order to get a clean row of multiple coins with the same spacing.
I know how this is done with static meshes, however I can’t figure out how to do this using blueprint actors (child actors). Does any one have an idea how to do this?
Thanx Supremative! You’re awsome! May you live to be a thousand years!
the way you made it you pull out the spline and then populate the spline with the desired count.
How would you go about modifying this so that, as you increase the length of the spline the child actor count increases automatically with a predefined distance in between the different child actors?