I created a curved mesh (like a cinema screen ) with SketchUp and imported to Unreal.
When I put video texture on it, the texture is not displayed correctly.
I added texcordinate and scaler parameter on the blueprint to adjust the texture size, but it seems like the scale is not the caus of this problem…
I have one more quick question. I did what you said and my mesh looked way better. However, it still has disconnections between each image texture, no matter how I change the tiling (please check the screenshot).
Is it because I made the mesh on Sketchup and it apparentlydoes not have a completely smooth curved surface?
When you look at the mesh in UE with no material, the UVs should make a nice grid. If the little squares don’t match up, you’ll never get a texture to sit on it properly ( unless you use world aligned material, but that’s another thing ).