Hey guys,
the question seems simple, but I can’t get it to distribute the sound of a media player to multiple media sounds.
I have a media player that starts right at the beginning. In a blueprint I have a media sound component that plays the audio of the video + attenuation. If there is only one of these blueprints in the level, it works fine. As soon as I distribute several Blueprints with Media Sounds that access the one Media Player, only one source plays.
I have recreated this setup in UE4 and it immediately works as it should. Has anything changed in UE5 that I need to be aware of?
I also tried overlapping two ambient sounds with attenuation. This does not work either. Only one source plays at a time. Although playing multiple instance is activated.
Does anyone of you have a tip?
Many greetings