How can I play animations strictly from C++?

Besides Montage_Play and Montage_JumpToSection, I found something called PlaySlotAnimationAsDynamicMontage in AnimInstance.h which seems promising. You can set the BlendInTime, BlendOutTime, PlayRate, and LoopCount. I’m going to try it soon and report back if it works for me.

I still need to find a way to blend two animations together strictly from code though.