How can I play an animation when a widget is offscreen

I want to play an animation in a widget. However, If I closed the widget when the animation is not finished, and then reopened the widget, I can see the animation did not finish and stopped. How to fix it?

Welcome to the Unreal Engine forums @xinyu_nmm.

This topic has been moved from International to Character & Animation.

When posting, please review the categories to ensure your topic is posted in the most relevant space. Hopefully, this new category will help you to get an answer.

In the meantime, good luck and happy developing! :slight_smile: