I have a useable object in my scene and also a data structure for information like “press e to use” and item name. I successfully binded the info from the widget and now I can make a child of my main object and just change the info on the defaults tab, and everything is displayed on the widgets properly without further work in the character blueprint.
How can I make the same thing with sound? I want my player to play an audio of a description of the object every time I press R. I added the audio in the structure but I can’t make it work like the info variables. Any help please?
I fixed it! I had to run a trace and some other stuff that also exist in the text details that appear. All fine now, thanks for pushing me in the right way!