I know how to play a video as a texture but now I need to play two videos, one per eye, as 360 stereoscopic video, but I don´t know how to show a different texture or object per eye, in Unity I used to use the layer options in the camera, but in UE4 I don´t know how to do it.
even for earlier version there are simple solution: make a 3d sphere, properly unwrap it, and just use media player feature to add you 360 on this sphere.
No, this is not a solution, I’m specifying stereo 360, not just simple 360, so I need to be able to have two spheres, with two videos, and each sphere/video to be viewed by just on eye.
Stereoscopy, depth perception, I record the 360 videos with a camera with stereoscopic capabilities, and it gives me two 360 videos, one per eye, and I need to know how can I show just each video for each eye, I mean, left video(sphere) for left eye and right video (sphere) for right eye.
It’s not a matter of trying to record without stereoscopy, stereoscopy it’s a feature required for our projects, we don’t do just simple 360, we do high quality stereoscopic video, and we need to use it in stereoscopy, not in a simple plain 360 without depth
So in Unity I could enable the sphere in a layer, so the left camera could see just the left sphere and the right camera could see just the right sphere, but I don’t know how to do that in UE4