I want the camera to track the player while pivoting around planet center. The camera is independent of he player such that when a character moves up the planets z-up vector normal, it gets closer to the camera.
For clarity, I want the character to seem like it is rotating in place, dead center of the screen while the globe spins under foot.
Thanks so much for your help. It feels like I am getting closer to the solution, but I am still stuck… Reddit - Dive into anything
I made this video explaining what I think needs to happen. Is it possible to reference separate objects direction to get a forward vector for movement? cheers
Then, to look down on the player I take the reverse of the vector from the planet center, but prioritize the Y direction of the player ( can’t use X, because that’s already taken from the planet )