How can I override parent's input action in child blueprint?


This is parent blueprint that move character.
I want override movement event like this image.

The action I want is to no longer move, but only print string.
How can I do that?

I don’t think you can that way without making the actions a function but you can set priority for the child actor to be higher so it will fire the action instead of the parent

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How can I set priority?

I don’t have the exact solution in front of me but they cover it briefly here: Enhanced Input in UE5 | Tutorial

I think it’s best to make it into a function and override it. Thank you.

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