This is parent blueprint that move character.
I want override movement event like this image.
The action I want is to no longer move, but only print string.
How can I do that?
I don’t think you can that way without making the actions a function but you can set priority for the child actor to be higher so it will fire the action instead of the parent
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How can I set priority?
I don’t have the exact solution in front of me but they cover it briefly here: Enhanced Input in UE5 | Tutorial
I think it’s best to make it into a function and override it. Thank you.
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