I’m trying to use nDisplay to create a video wall style display with several screens using a single PC.
I’d like to have the same scene rendered from slight offsets to achieve a window effect.
The plan is to use a decent graphics card and render it from a single PC using a cluster config if possible.
How would I go about configuring this kind of multicreen setup?
The scene is setup using a customised version of the template and config provided. I’m using the nDisplay Launcher but the nDisplay Listener responds saying “The system cannot find the file specified”.
I can see the screen projections setup in the preview window, but when the exe is run none of them are used and the camera defaults to a central position, possibly the origin or socket_cam not the specified node (node_1_up).
Would really appreciate any support or advice!
Source: https://docs.unrealengine.com/en-us/Engine/Rendering/Rendering-to-Multiple-Displays-with-nDisplay
Uploaded config as .txt as .cfg wasn’t supported: wall_flat_3x2.txt