Hi. I have a skeletal mesh with physics bodies and constraints. BUT…for some reason, I can never get the constraint orientations to work. Let me explain what I mean…Take my characters knee joint for example. I can get the joint constrained so it only swings back and forth, not to the side, and doesn’t twist. I can even make it so it only rotates 60 degrees at most. BUT…It rotates 30 back AND 30 forward, which is not at all natural. A normal knee just bends back, not forward. SO, I want my characters knee to bend 60 degrees back, and 0 forward.
And I know that’s possible! If you look at all sorts of characters in the store, for example in the Advanced Locomotion System, the knee constraint does exactly what I’m describing. So I’m comparing MY knee constraint to the ALS knee constraint, and also looking at the physics contraints documentation, and what I notice is, there is an extra line on the constraint in all the models but mine. (Pics Below.) From the documentation: “In the most basic of terms, when a Physics Constraint is limited, you can see a yellow line suspended in a green arc or cone structure.”
How do I get that line? I can’t figure out what is different with my constraint vs. the examples I’ve looked at