How can I optimize performance for a project in Unreal Engine with a large number of objects in the scene?
LOD.
I’ve recently been learning about the SignifanceManager. Might want to look into that.
The Significance Manager in Unreal Engine 4 - Prog.World
Here’s a great rundown of ways to optimize:
Unreal Engine Game Optimization on a Budget - Tom Looman
If you’re feeling condifent, maybe look into Mass
Large Numbers of Entities with Mass in Unreal Engine 5 | Epic Developer Community